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It has also set off a series of discussions over valuable game items. (You can see the ultimate top 10 game item list here on this site!)

(If a knife has really gone for $30k, then it could use some updating however)

Dota, also a Steam game, went for $38k at its peak.

The current knife in question seems to range from $200-$400 only however.

http://www.reddit.com/r/gaming/comments/2q5n8m/guy_literally_shits_himself_after_opening/

[–]bsmfaktor 4 points

Somebody sold his Unusual Team Captain (a virtual hat from TF2, it’s purely cosmetic) for $6420…

[–]grizzleh 2 points

Someone sold his Legacy pink War Dog for $38,000 in Dota, also purely cosmetic.

I was lucky enough to draw a Minimal Ware Dragon Lore AWP skin during the last operation for simply completing a mission.

Sold for $370.

EDIT: http://i.imgur.com/lfkOCih.png

[–]Vetinarius 38 points

Minimal ware dragon lore?

Hahahaha dude, thats at least 800 USD.

[–]doughnut_cat 1 point

people trade keys for them, one knife went for 30k.

[–]paintitbronze 1 point

A couple months back there was a guy who opened up a case and got a StatTrak M9 Bayonet Crimson Web Factory New with a perfect pattern, it was the only knife in the world that good and he got multiple offers with +10k in cash, plenty of the most expensive skins in the game aswell as thousands of keys for cases.

[–]Jack_Hat 1 point

Dude. I sell stuff i made in second life. Each weapon someone buys from me costs $3 to $8 USD. And each outfit I sell is about $1 to $3. there’s one product I sell that costs about $13. I’ve made about 4,000 in sales on the market place alone and probably about 5,000 within the itself. And that’s not counting the hundreds of thousands of sales from my $0.03 to $0.10 sales (I have another area where me and friends sell super cheap stuff to newbies)

Virtual goods is the way of the present/future. Many people refuse to understand the concept but it’s here to stay I think. Honestly I hope it doesn’t take off too much. Because just like the internet and MMORPGs when things become mainstream, they get watered down by large companies trying to cater to the general public who are absurdly ignorant and love flavorless watered down content.

Over the last 7, almost 8 years, I’ve made about 15,000-20,000USD. I haven’t pulled all of that out in real life money, but I have pulled out most of it to pay for bills, build a PC, buy random stuff etc. I barely do anything. There’s no production cost except for uploading textures/images into the game for like 3 cents each. I don’t have to be there to sell stuff, people just visit my store in world or on the marketplace website. Some people sell things for hundreds of dollars including digital services. I once spent about $100 to get some scripts in order to make the device I sell for $13 each. I’ve sold about 50-70 of them so far.

One thing I’ll never get though are the people who pay hundreds for something they can’t get any value in beyond the game. I guess buying a digital knife is no different than buying a game where you can use a knife. I dunno.

[–]amberdesu

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