Good Huntings, may the legs be ever in your favor

Summary: Rift buffs from +25% to 100%, Kadala buffed to be “exciting”
(I’ve never ever gotten a kadala leg yet)

Purple nerfs loot table reduction, so manglemaw, sk, razorclaw etc
Chest nerfs, chest spawns reduced across board so no more act v eternal battlefields abandoned siege camp etc


Travis Day
Game Designer

Edit: These hotfixes are now live in the Americas and Europe. They will be deployed to ANZ at approximately 5:00 a.m. PT and to Asia at approximately 1:00 p.m. PT on April 10.


Hey all,

A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.

I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn’t feel rewarding enough to us.

Without further delay here is a list of the changes that will be coming in the hotfix.

The Bad!
Unique monsters now drop less items.
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

The Good!
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

Good hunting and link the loot!

Travis Day


Several Legendary Items Weren’t In The Game Until Today

A very interesting truth came out on the Italian forums a few hours ago – several Legendary items weren’t in the game until today’s patch added them in.

Originally Posted by Blizzard (Official Forums)

Shortly before the launch of Reaper of Souls some legendary items have been temporarily removed because they needed a fix that will be implemented with patch 2.0.4.

When the patch is live, the following items can be found again in the game:

+% Damage Affix Bug Still Not Fixed – Chance of Fix Being Retroactive

The +% Damage on weapons still doesn’t affect the +Elemental damage which makes some weapons not benefit from the bonus and thus underperform.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

any idea if the current patch addresses this issue?

This did not make this patch, unfortunately. I have however added it to the known issues list as we do expect a fix in another upcoming patch.

Thanks for the quick reply Tsarnis – any idea if the fix will be applied to current items upon patch or will we have to re-enchant them to get the %+ buff?

To be honest, I am not 100% sure. I’ll talk to the designers and let you guys know when I find out.

In general, item changes do not have retroactive effect on items that already exist in the game world. That said though, due to the nature of this particular bug, issues with existing items may be resolved when this fix goes live. If you’ve got something particularly good that would benefit from this fix, I’d say hang onto it for now.

I’ll come back here and let you know what I find out, so you can commence the salvaging or continue the hoarding, whatever the case may be :P