According to superdataresearch, Hearthstone makes $20m per month, Dota 2 $18m, LoL $123m, with World of Warcraft still retaining its spot as the MMO to beat. And that hearthstone jumped 31% off its mobile debut in monthly revenue.

With the grand tournament coming out, I guess they will only make more!




Hearthstone: Heroes of WarCraft managed to disrupt the category in the same way World of WarCraft transformed massively-multiplayer online games (MMOs). Blizzard’s first digital card game has deep mechanics, but it is more accessible and streamlined than long-running games like Magic: The Gathering. Hearthstone now dominates the genre and earns around $20M monthly. History repeats itself here: In 2004, World of WarCraft became the MMO to beat thanks to a combination of the popular WarCraft IP and gameplay that was more accessible than existing MMOs.


Digital collectible card games (CCGs) brought in $1.2 billion last year and should rise by another $100 million this year


Hearthstone is free-to-play, so all of that money comes from players purchasing card packs, Arena runs, Adventures like Blackrock Mountain, or Hero portraits. SuperData noted that Hearthstone has about 8 million PC players a month, but mobile has more with 9 million (it’s available on iPad, iPhone, and Android).