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Looks like Caches will be able to drop Torment only items, such as sets! And doing it on a higher level will give bonus

http://us.battle.net/d3/en/forum/topic/12504572275#20
Grimiku
Community Manager

As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).

You can find a list of Torment-only Legendary items right here, courtesy of Nevalistis. 🙂

Posted by Darkstar
So when do higher torment rift bosses start dropping more blood shards?

Well, since you brought it up let’s talk a little about that. 😉 We’re also planning on changing Rift Guardians so that they drop more Blood Shards for each level of Torment past the first (i.e. in Torment II+). For clarity, this means Rift Guardians would drop the same amount of Blood Shards as they currently do in Torment I, but starting in Torment II they would drop additional Blood Shards per each Torment slider tick. This change should arrive at the same time as the Horadric Cache change mentioned previously, which is currently scheduled for our next bug fix/balance patch (patch 2.0.5).*

*Before you crazy hooligans can ask this poor ol’ goatman again, there’s no ETA to share for this patch right now.

04/25/2014 06:11 PMPosted by Unknown
And what about rifts? Do you guys plan to make them also scale with torment difficulty??

As a reminder, the scaling bonus chance to find Legendaries you get for Torment I-VI slider stacks multiplicatively with the 100% bonus chance to find Legendaries while in Nephalem Rifts.

Posted by NATO
I hate seeing forgotten souls. They’re like a crap leg that you didn’t even get to roll. 🙁 Why do they even drop.

They’re still pretty useful for a lot of players. Personally, I never have a lot in surplus, and always welcome them dropping. It’s also good to know that they don’t share a spot with Legendary items. If you see a Forgotten Soul drop then you can be rest assured that it didn’t take the place of a Legendary item.

http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers

 

Production Director John Hight: We’re working on two major systems for the 2.1 release, first is Seasons. Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling.

We’ve also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.

Second is Tiered Rifts. Tiered Rifts are variations on the Nephalem Rifts concept from Reaper of Souls. You have a timer to finish a Rift (kill enough monsters to draw out the boss and slay the boss) and the better you do, the more challenging the level that you get to tackle. For example, if you finished a Tiered Rift in just a few minutes, you’d get to jump ahead to a much harder rift. These will also have unique rewards, custom leaderboards, etc. Tiered Rifts are a new end game activity that offers both challenge and competition but are easy enough for everyone at max level (70) to try.

 

kallanta: What was the discussion like that led to shutting down the Auction House (atmosphere in the room, employee reaction the decision, etc.)?

Hight: We had a lot of debates. Most players agreed that the Auction House was impacting the core gameplay. We considered a lot of different proposals. The final decision took place in a meeting where we went over the various pros and cons and after a lengthy discussion, Mike Morhaime asked “What is the best thing for the game?” and we said “we should shut down the Auction House.” Mike said, “OK then that’s what we’ll have to do.” We walked out and told the team and the cheers went up. We were proud that Blizzard was willing to do this. It takes courage for a company to stand behind its players this way.

ArtilleryMarker: Will any form of trading come back for high-end items?

Hight: This is another topic we often discuss internally. For now we are happy with the current ecosystem because it allows us to drop more items, and it means every player needs to earn their awesome legendaries. But, we understand the social component of trading and how it’s missing at the moment. For now we have no plans to add trading of high end items.

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