[sc:cm]

Update: just made my simple elemental dps calc for android!

For those of you with those non black weapons, and deciding between ias and +10% damage

I guess elemental still rules the roost, pending the elemental reshuffling

http://us.battle.net/d3/en/forum/topic/12329613352?page=9#164

[Affix Bug] “+%Damage” and “+(X-Y)<element>”
Tsarnis
Quality Assurance

Hi Guys,

I just wanted to pop in here and let you know that we have a potential fix in place for this internally and it is currently looking like this fix will retroactively apply to existing weapons. While we will not be able to deploy this as a hotfix, we currently expect this fix to make it to live servers with our next game patch. I obviously can’t make promises as to when that patch will arrive, but it is something we are actively working on, and we hope to be able to get that deployed as soon as possible.

Thanks again for all of your reports. I know it took me a bit of time to get back to you, but your patience is greatly appreciated!

#164
17 hours ago

The OP
Druin
MVP – Diablo III (Monk)
View profile

Hey there,

I am sure this bug is known as it has been around since beta but it’s really starting to become a problem with the AH no longer existing to fix the problem.

The problem —
On weapons, the affix “+X% Damage” does not affect the affix “+(A-B)<Element> Damage” when <Element> is anything other than “black” or “no-element” damage.

This causes the +X% damage affix to under perform in almost all cases.

Take the item Wildwood as an example —
http://us.battle.net/d3/en/item/wildwood

This item rolls with +(A-B) Poison Damage & +X% Damage

Because +X% Damage does not work with +(A-B) Poison Damage, this weapon will consistently have lower DPS than if it had +(A-B) Physical Damage with the exact same range.

I am sure this is not intended but it’s causing a lot of strife when people re-roll their weapon primary to +10% Damage and DO NOT see a 10% increase in weapon DPS.

It also HIGHLY undervalues all +(A-B)<Element> Damage affixes that don’t happen to roll as Physical or Black damage which should not be the case. A player should not be penalized for having a Fire weapon simply because the +X% Damage affix is bugged.

The Solution —
This one is extremely simple … make +X% Damage apply to ALL elements not just Physical/Black damage.

Note —
I am certain you care a LOT less about this as you have removed the affix from the game for RoS items … but the affix “Adds +X% to <element> damage” as found on 1.0.8 SoJ’s, Inna’s Belts … ect. ALSO only affects Black or Physical Weapon damage causing these items to increase your DPS by FAR less than would be intuitive.

I know this affix is pretty non-intuitive to begin with and so it has been removed … but fixing it wouldn’t HURT my feelings! 😀

Anyways … thanks!

<3
________________________________________________
“Life is either a daring adventure, or nothing at all” ~ HK
Home — BannedOfGamers.com
Druin, the happy monk
Edited by Druin#1518 on 4/2/2014 9:17 AM PDT

[sc:prepost]